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Reply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards

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by zippy1979

Jlerpy wrote:

Sure, but it's ultimately a game about being flexible and opportunistically building synergies.
Targetted, undefendable destruction isn't the answer though.
I'd suggest making it a non-targetted discard effect and you get extra Power if anyone discarded a Location.
More importantly, it should be an Attack.


It should absolutely be an "Attack", and discarding rather than destroying would be fairer if there were still only 5 locations in the main deck.

Jlerpy wrote:

Man of Steel isn't a good example. It's probably the most overpowered card from the published game. Every time it's come up, the person who's got it has won. Every time.
Besides which, effect-wise, this is far closer to Princess Diana, who doesn't give any Power.
Admittedly, there are fewer Super Powers than Villains, but still.


I agree that Man of Steel is not a great card, any time someone has managed to pull off a combo with it, they have had a ludicrous Power rating. However it is not an automatic win, it's as with the other cards, a matter of timing.

There are half as many Super Powers in the main deck compared to Villains, this has been a design choice due to the Kick pile that is out at all times. This greatly limits the odds of picking up a whole bunch of cards from the Line Up, don't forget this card will cost 8 Power to buy, and for that you're more than likely giving up buying two other decent cards or even the current Super Villain.

Personally I'd reduce the Power to +3, but removing it altogether would make the card underpowered for the price.

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