Matt Hyra wrote:
Stephanie Baynes wrote:
Standard game, no variants, but all of the Super-villains. When we get Heroes Unite it will be 24 Super-villains and all of the cards/32 kicks/40 weaknesses.
I think we will have to officially call this: MAN MODE
Only thing is, after the first 12 Super-Villains, your decks are going to be so good that you'll defeat S-Vs every turn. Grab a d12 die and add 1 progressive extra cost to each S-V starting with the 13th. So #24 costs X+12.
Thanks,
Matt Hyra
Cryptozoic R&D
Strangely enough, it's the children at our drop-in centre that like lots of super-villains. When I play, I like the game to end with no main deck and some super-villains left! However, when we got the Two Towers games, we mixed it with FoTR quite soon after we had played a few games, then separated it again and haven't mixed them since. There is a certain flavour to the different games. I thought this would not apply to Heroes Unite.
And yes, the last Super-villains will be defeated quickly. And if 'Man of Steel' turns up early in the game, one player will leap ahead. Nevertheless...