Reply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by mrlebaricanMatt Hyra wrote:Stephanie Baynes wrote:Standard game, no variants, but all of the Super-villains. When we get Heroes Unite it will be 24 Super-villains and all of the cards/32 kicks/40...
View ArticleReply: DC Comics Deck-Building Game:: Organized Play:: Re: Trying to find...
by mrlebaricanVbui0803 wrote:AnY players near Torrance, city of Los Angeles in California play this game? Trying to find people to play with and figure out how to get local tournaments started. Like...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by Stephanie BaynesMatt Hyra wrote:Stephanie Baynes wrote:Standard game, no variants, but all of the Super-villains. When we get Heroes Unite it will be 24 Super-villains and all of the cards/32...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by Matt Hyradimedrl wrote:Quick question on this. What if all the cards are used, but the player limit is also bumped up as a result of the extra starter cards. This would dilute the number of...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by Stephanie Baynes I agree with Matt. We find 2-3 players is good, 4-5 players can be quite harsh sometimes (worse with the Lord of the Rings version). 6 or more would probably result in a number of...
View ArticleReply: DC Comics Deck-Building Game:: Organized Play:: Re: Trying to find...
by Vbui0803 I know man I am trying. Love this game a lot, but don't get any much replies haha. No one near my area to my knowledge plays this game and no tournaments nearby that I know of so I'm trying...
View ArticleReply: DC Comics Deck-Building Game:: Variants:: Re: New Solo Variant
by Vbui0803 Could someone post a video of them playing this variant on YouTube so I can better understand it? Thanks
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by dimedrlMatt Hyra wrote:Games with more than 5 players would have:~Too much downtime between your turns~Too long of a game overall~There would be too many Attacks played against you between each of...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by jef4850 My wife and I play a variant where we mix the 12 supervillians into the main deck and put out 6 cards instead of 5. Then when a villian is exposed the First Appearence attack happens. But to...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Your favorite way to play
by whalen4Matt Hyra wrote:Stephanie Baynes wrote:Standard game, no variants, but all of the Super-villains. When we get Heroes Unite it will be 24 Super-villains and all of the cards/32 kicks/40...
View ArticleReply: DC Comics Deck-Building Game:: General:: Re: Sleeves for the oversized...
by whalen4 I did the laminate thing with the original over-sized Magic cards (Vanguard) that would not require constant shuffling, worked out perfect. The cheap laminate self adhesive stuff worked just...
View ArticleReply: DC Comics Deck-Building Game:: Variants:: Re: Custom Cards
by Khansevi Guys some link where i can find Weakness and Kick/Punch Psd??? i dont have this cards. Thanks for your help.
View ArticleThread: DC Comics Deck-Building Game:: Rules:: First Appearance Attacks when...
by statfreak When a player has enough power to purchase more than one Super Villain, is the first appearance - attack resolved on each card?For example, if Black Manta and Parallax are bought on the...
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: First Appearance Attacks...
by huffa2 The answer is found on page 7 of the rulebook: "A player can only defeat one super-villain on their turn."After they collect the card of the SV they have defeated the next SV stays face down...
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: First Appearance Attacks...
by statfreak Oops, thanks.
View ArticleReply: DC Comics Deck-Building Game:: Rules:: Re: First Appearance Attacks...
by Jacovis More importantly, you don't refill the Line Up or flip the next Super Villain until the end of your turn, after you have cleared your play area and drawn back up to your next turn's hand of...
View ArticleThread: DC Comics Deck-Building Game:: Strategy:: Favorite cards to put on...
by CodeAndReload What is your favorite card to put on bottom with Zatanna?What have you put on the bottom of the deck with Zatanna during your games?Playing a second Zatanna, seems to be a good way to...
View ArticleReply: DC Comics Deck-Building Game:: Strategy:: Re: Favorite cards to put on...
by Cassiel33 Good lord! I have wondered for the longest time what good Zatanna's power is. Now I feel silly. Deck stacking. Wow. Thanks for posting this! (Head desk)
View ArticleReply: DC Comics Deck-Building Game:: Strategy:: Re: Favorite cards to put on...
by Stephanie Baynes We often joke about Parallax and Clayface, but having too much power is a waste. After The Super-villain and the lineup is gone, all you can do is buy kicks. And they clog up your...
View ArticleReply: DC Comics Deck-Building Game:: Strategy:: Re: Favorite cards to put on...
by mrlebarican If Its Early game, mera Riddler! You Get four Power AndHopefully Another 2 To Get 2 Cards from The Top Of The Main Deck, EARLY!
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