by KAM1138
Falcons wrote:
I think that DC gets unfairly attacked for being a light game.
Listen, both Legendary and DC comics are deckbuilders. In neither game do you attack villains. In one you buy villains to gain special powers and in the other you buy villains for their point value.
Listen, both Legendary and DC comics are deckbuilders. In neither game do you attack villains. In one you buy villains to gain special powers and in the other you buy villains for their point value.
That's not accurate. In Legendary there is a separate Attack value and purchase value. In DC, "Power" is used to purchase/attack and there is no distinction.
Falcons wrote:
IMHO - I think DC handles this aspect of the game better. The villains have some cool powers and the game has lots of player interaction (somthing lacking in most deckbuilders).
What "Lots" are you referring to? Some villain cards have an "attack" ability that doesn't require targeting (it targets all opponents), and you don't even have to make a choice between making an attack or using it for power. You get both. This is interaction, but it requires no choice, and is quite minimal.
Falcons wrote:
THEME? Deathstroke destroys heroes, Two-Face might help you (depending on the coin flip), Bizzaro is backwards (weakness is good), Scarecrow makes everyone gain a weakness, Captain Cold freezes your Hero.... I think they did a good job trying to create powers that match the personality of the DC villain. Much better than Marvel. Why on earth does an "attack" from Abomination or Enchantress help the heroes?
I will agree with you here, because I think there are more specific abilities in DC than in Legendary which have a connection to the card they are applied to. However, as I stated in the review--the individual card abilities don't really interact much. For example, there is no connection between a super-power and a particular hero. There is very little BUILDING required. It is simply accumulating.
Falcons wrote:
Is this game perfect? NO. It is a deckbuilder. The only game that I know of that really attempted to recreate the comic book world with any sense of depth was Marvel Heroes and that game is very flawed.
I think that this game deserves more consideration.
You say "It is a deck builder" as if being a deckbuilder somehow makes a game less "perfect." I'm judging this game AS a deckbuilder (a type of game I enjoy).
The point I was trying to get across in my Review is that this is a very light game, not that it is a terrible game. My views are similar in regards to Marvel Legendary. I don't fault anyone for liking this game, but they should beware if they are looking for any depth.
KAM