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Reply: DC Comics Deck-Building Game:: Rules:: Re: Locations card clarification

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by BenJazz

CodeAndReload wrote:

selection7 wrote:


However, cryptozoic's manual should probably clarify or alternatively just not use the root word "play" in both the terms "Played" and "In play", just for clarity's sake.


Teen Titans with all of its Ongoing cards, uses 'control' for cards that are in play on an ongoing basis and cards that you have played for the turn.

I don't remember off-hand what the rulebook says in the summary.


Beat me to the punch lol

Reply: DC Comics Deck-Building Game:: Rules:: Re: Locations card clarification

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by selection7

Good to know. I hadn't thought of using the expansions' manuals for further insights about the rules. Thanks for all the info, everyone:thumbsup:

Reply: DC Comics Deck-Building Game:: Rules:: Re: Locations card clarification

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by davidasnoddy

Aha! BGG has cut the end off the link. I've TinyUrl'd it now.

If it still doesn't work, I'll look at getting the images onto the thread instead.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by Jlerpy

I can now open the link, but they all seem to be compressed in a format I can't open. :(
It'll be much easier to discuss them if they're actually here.

Reply: DC Comics Deck-Building Game:: Rules:: Re: Locations card clarification

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by grarrrg

selection7 wrote:

...manual should probably clarify or alternatively just not use the root word "play" in both the terms "Played" and "In play", just for clarity's sake....


Wouldn't be the first time a company uses the same word for multiple (slightly?) different things.

You ever play BANG!?
There is "draw" and there is "Draw!".
Not confusing in the slightest....

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by davidasnoddy

I'm so sorry, I think I might have to give up on this.

I can only seem to upload one card at a time, so either do that 195 times for the entire deck, or sort my files into "Print 4 of these", "Print 3 of these" categories... and that's before I get to the super-heroes!

Either way, that's not really in a user friendly, printable format.

Having just done a test run, the files definitely aren't zipped - I downloaded them, changed the file title to "Test" rather than "Transformers Set", and dropped them into my MSE file, and it worked fine.

Here's a few samples, if you're interested, though.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by Jlerpy

I dig the Transform dynamic. Having effectively two Superheroes that you choose between in a given turn is cool. Are there cards that let you also Transform mid-turn? That could be neat.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by davidasnoddy

There is a card that does that, but it's one of the high point, victory stack cards. Having it more often would kind of take away from having to make the choice - or at least, that's how I felt.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Transformers set

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by Jlerpy

Yes, although the exact timing of things could make it tricky.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Difficulty Printing Custom Cards [Help Please]

Thread: DC Comics Deck-Building Game:: Strategy:: Aquaman + Fortress of Solitude + Kicks

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by Problem2

So I believe that it is understood that Aquaman is one of the better Super Heroes (mechanically) out of the base set of DC Deck Building. I always understood he had vast potential, but last night, we discovered his ridiculous synergy with Fortress of Solitude.

Aquaman
Super Hero
- You may put any cards with cost 5 or less you buy or gain during your turn on top of your deck -

Fortress of Solitude
Location (When you play this card, leave it front of you for the rest of the game)
- Ongoing: When you play your first Super Power on each of your turns, draw a card -

Kick
Super Power (Kicks are gained/bought from a kick stack, separate from the line-up)
+2 Power

To sum it up shortly, the opening board had Fortress of Solitude, which I managed to buy early on and then proceeded to buy and keep buying kicks anytime I couldn't buy something juicy like the Super Villain. This kept a constant stream of medium to high power and a 6 card hand. The game moved so fast that it ended with everyone having a low score.

The turn by turn breakdown was something like this:
Aquaman vs Green Lanturn vs Cyborg. I (Aquaman) went first.

The opening board had all cards that cost 4 or higher, including Fortress of Solitude.

Turn 1:
I open up 3 punches, so I purchase a Kick and place it on top of my deck.

Turn 2:
I have the Kick and 3 more punches. I purchase Fortress of Solitude and place it on top of my deck.

Turn 3:
I draw Fortress of Solitude, 2 punches, and 2 vulnerabilities. I play the Location card and end my turn.

Turn 4:
I draw a kick, 3 punches, and a vulnerability. I play the 3 punches to purchase a kick and place it on top of my deck. I then play the kick from my hand. Fortress of Solitude activates, allowing me to draw the 2nd kick. With the 4 power, I purchase a 3rd kick and stack it on top of my deck.

Turn 5+:
From here onward, I repeat the same pattern of buying kicks or other super powers of 5 or less to stack on my deck to constantly have a 6 card hand. Eventually, I also gain Arkham Asylum and start buying the super villains. It was the perfect storm. My ending deck consisted of about 8 Super Villains, my starters, 12 kicks, the 2 locations, and about 4 other cards.

Thread: DC Comics Deck-Building Game:: Rules:: Replace line up cards and no main deck

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by KingD21

One of the game ending conditions is if you can't fill the lineup back to 5 cards.

If I had a card that destroys a lineup card and replace it with another card from the main deck... What happens to game if no main deck and there are less than 5 lineup cards?

Destroy the card, no replacement, turn continues

OR

Game ends immediately

Reply: DC Comics Deck-Building Game:: Rules:: Re: Replace line up cards and no main deck

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by BenJazz

The game would end immediately. The requirement for game end is specifically when you cannot fill a spot in the line-up. If a card asks to refill (or add more cards past the 5) to the lineup and there are no cards in the main deck, the game is over.

The same for when you buy the last Super-Villain from the stack. The game ends immediately so you can't do effect combo's to somehow play your newly acquired S-V.

Thread: DC Comics Deck-Building Game:: Variants:: Mini Expansion: Life in the City

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by freedfromthematrix2

Inspired by the original custom ideas of Stu Anderson (andjosh05 https://boardgamegeek.com/thread/1056972/marvel-expansion-av) and others in the variant section. I decided to add-on to the Marvel characters with character specific theme mini expansions instead of trying to make big boxed sets.

This is for entertainment purposes only. Not to be sold. All art work and characters belong to Marvel comics and the respective creators.


Its been a while since I have posted a mini expansion. The Kaiju Collection was such a huge project I needed to take a break and regain my sea legs.

See issues 1-3 of the Mini Expansion: Kaiju Collection.
https://boardgamegeek.com/thread/1610354/mini-expansion-kaij...
https://boardgamegeek.com/thread/1611011/mini-expansion-kaij...
https://boardgamegeek.com/thread/1612159/mini-expansion-kaij...


Now I'm back into it and have more mini expansion plans. This expansion is titled "life in the city" for a reason. It adds flavor to your game. It adds those elements to a comic game that characterize life in the city and define what the hero does when not capturing (buying) the super powered baddies.





This set of custom characters can be used to fill out your deck with some low cost non-super powered villains. Some have attacks and others have an AMBUSH. Ambush are to be resolved immediately upon entering the Line-up.

Even some of the Bystander (Hero) cards have an ambush effect but it only affects themselves. Bystanders represent citizens in peril thus why they have the ambush.





The first set of Heroes and Villains are DC and the second set is Marvel.

I really like what these can add to the game but I'm always open to your feedback to make these better and more playable.

Look for more coming out soon.

Reply: DC Comics Deck-Building Game:: Variants:: Re: Mini Expansion: Life in the City

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by freedfromthematrix2

A quick note, I have made one change/ addition since the original post, the Black Market. This is a Villain location that allows all Villains to spend their hard earn VPs on items in the market. Pricing of items are based directly off the oversized Super-Villain cards from Forever Evil and Crisis Pack 3.

Thread: DC Comics Deck-Building Game:: Organized Play:: DC Deck-Building Tournament: Impossible-Mode 3 on October 29th near Denver, CO

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by BenJazz

Hello fellow DC Deck-Builders,

I am organizing an Impossible-Mode 3 Tournament at a local gaming store called Enchanted Grounds located in Littleton (3615 West Bowles Avenue. Suite 5, Littleton, CO 80123). The event will be held on October 29th from 10 AM to 2 PM and will consist of 3 rounds of game-play and use the Forever Evil and Crisis 3 main deck cards, Over-sized Characters and Impossible-Mode Super-Villains. Points will be awarded through each round based on VP standings and the winner will receive a $10 Credit to use on any DC Deck-building Game product. Players can also win copies of various DCDBG promos and even a Legion of Super-Heroes Crossover Pack throughout the event. Cryptozoic has also been generous enough to provide a copy of the Black Lighting and Vixen promos to raffle off at this event so join us Halloween weekend to see which villain will come out on top. This event is FREE to enter.

Thread: DC Comics Deck-Building Game:: General:: Best Way to play Just the BASE - SOLO ??

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by jgb7

I know there's a number of solo variants, and one added in the Crisis expansion. I don't have the expansion.

I'm wondering just from a Solo perspective, what's the best variant to play just the base game ? I can be playing with one hero, or as two.

Many thanks

Thread: DC Comics Deck-Building Game:: General:: Any Solo "Themed" Scenarios?

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by jgb7

Just wondering... I know folks have created Fan made expansions, but I'm just looking for something without having to make new cards, and something that only uses the base game...

might be too tall an order, but asking.

thanks

Reply: DC Comics Deck-Building Game:: General:: Re: Best Way to play Just the BASE - SOLO ??

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by dtcarson

I play one of the variants listed here.

Pick one Superhero, set up the game as usual.
Play your turn as usual.

At the end of a turn, remove/discard one card from the lineup at random (I have a D6 in the box for this purpose).
Also at the end of the turn, remove/discard as many cards from the main deck, as the active Supervillain has victory points - unless you defeated a Supervillain this turn.

Loss - lineup can't be refilled.
Victory - all Supervillains defeated. Score victory points in your deck, go for high score.

I play this with both base game and Heroes Unite. Some of the Attack cards in Heroes Unite are sort of worthless but that's a minor thing.
This can be set up and played in 15-20 minutes and is very simple. I've seen other solo variants but they appear much more complex to me.
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